![]() ![]() Next, we are going to double click on the first name field in our report. If you dash cancel, walk north, and align Link with the outer wall, the anti-fairy will reflect against the inner wall and Link will pass it unharmed to its left. In the Formula Workshop, we type in the function 'left.' This tells Crystal Reports that we want to only use letters from the left side of the name. This will coincide with the anti-fairy reaching the inner wall. While moving up, you can do a dash turn to the left and cancel just as you reach the outer left wall of the circular section. You can avoid taking damage from this fire snake by moving up slightly into the staircase so that the fire snake passes below Link. Directly to Link's left will be a fire snake, moving right. ![]() See Spooky Action at a Distance for more information.Īfter hitting the third crystal switch and walking up the spiral staircase, Link will emerge from the stairs in a circular section of the room prior to the Vitreous boss room. Crystal Dash was created by Radu & The Sunshine Crew during the Global Game Jam 2018.Team:Design:Radu TeodosescuMike van den BroekJonne van VeenMatthijs Dijk. By moving to the right and down slightly so that Link is below the heavy rock covering the dark world portal, the duck will exit the screen in the correct position, therefore setting the correct ancilla value used for displacing the fire rod splash damage to hit offscreen crystal switches inside the Misery Mire basement. After fluting to the Desert dark world portal (flute position #6), the camera needs to be positioned so that the duck that dropped Link off at the portal exits the right side of the screen higher than normal.
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